BLAME RNG
We make games. RNG does the rest.
We build games around readable systems, decisions under pressure, risk, consequence, and the emergent moments that appear when plans fall apart.
Featured Game · In Development
Project: 99%
Currently in development — systems prototyping
A systemic roguelite where every action gives the world time to respond. Explore an unknown realm, read enemy intent, exploit committed attacks, and recover fragments of knowledge about a place humanity is only beginning to understand.
Action Clock
Every action costs world time.
Committed Enemies
Enemies follow through — and can miss.
Systemic Encounters
Simple rules combine into unexpected situations.
Development
Project: 99% is being built and tested through small gameplay experiments — probing systems until failure becomes interesting.
Systems
Readable interactions that combine in unexpected ways.
Decisions
Positioning and timing matter more than perfect execution.
Failure
Losing should create a story, not just a restart screen.
Development Journal
Follow the experiments, playtests and discoveries shaping Project: 99%.
Read the journal →About Blame RNG
Blame RNG is a small independent studio making games where outcomes emerge from systems rather than scripted solutions.
Chance matters — but players should understand why something happened. We care about readable rules, consequential decisions, and the stories that form when everything goes wrong in exactly the right way.